302 Royalty-Free Audio Tracks for "Frequency Noises"

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The end result of plugging your tascam dr-05 recorder into the auxiliary output of my chevrolet aveo's car stereo: pure auditory madness!. Feel free to use this sound for whatever projects or pure enjoyment that you see fit. Have a blessed day!.
Author: Amichaelwilson
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02:11
Mind the loudness and piercing frequencies. Feedback made using only a self-patched random*source serge triple+ waveshaper, or tws+. Recorded with and formatted with splices for use with the make noise morphagene, but can use for and with whatever of course. Warning that it's it's quite high pitched so you may need to pitch it down with the morphagene's pitch knob a good bit if you want it less harsh. I think i acidentally hit splice instead of record one time so there might be a random short splice somewhere, but maybe it adds some splice length dynamics. . .
Author: Exhapax
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00:08
Recording of a small plastic toy ball which, when moved, makes a rain-like sound. Recorded and processed at 24bit 96khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Author: Joao Janz
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01:04
Recording done 25/04/2020 in manizales, caldas. Details of recording:low quality soundscapesound of street 39 traffic in manizales. Frequency:44. 100recorder: huawei dra-lx3////////////////grabación realizada el 25/04/2020 en manizales, caldasdetalle de captura:paisaje sonoro de baja fidelidadsonido de tráfico de la calle 39 manizales. Frecuencia: 44. 100grabadora: huawei dra-lx3.
Author: Artesmediales
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00:48
Recording of me playing video games on my xbox controller. Recorded and processed at 24bit 96khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Author: Joao Janz
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00:32
Real recording of a distant train rolling on an old canadian railway. Ran it through a low pass filter to remove unwanted noise, gentle 12/oct slope. Use this for whatever you want, for free. Feel free to credit me if you feel compelled to. Find me here:https://geoffreybremner. Wixsite. Com/gbaudio.
Author: Geoff Bremner Audio
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00:10
Sound synthesis made from chuck programming language. The model is a connection from an impulse generator to 40 digital filters to 40 delay linesand set feedback between each delay lines. Each delay lines's delay time and cutoff frequency is random. But there was an error in the calculation and the output value overflows. And this create a chaotic behavior in this sample. - - -. This one is a smooth rising soundwith alternating digital aliasing resonances at the end.
Author: Kijjaz
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11:56
I have built a nonlinearcircuits sloth lfo, the regular version. Sloth is a chaotic lfo. The output is based on the lorenz system. It is a system of ordinary differential equations. It is notable for having chaotic solutions for certain parameter values and initial conditions. In particular, the lorenz attractor is a set of chaotic solutions of the lorenz system which, when plotted, resemble a butterfly or figure eight (very much from wikipedia). The sloth has two outputs x and y. Think of them as coordinate pairs. The output will probably never repeat itself but there is a pattern. I have built the regular sloth it usually takes approx 15 seconds to make a rough figure 8, one cycle in the “butterly”. The knob changes the chaotic pattern. At some settings the signals will spend more time in one strange attractor than the other. Now i’m testing the module in different ways. In this sound i have connected white noise to a filter. The filter frequency is controlled by sloth (x output). In this patch i have set the initial frequency at 12 o'clock. . . The output sound from filter goes to reverb.
Author: Gis Sweden
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01:39
Two sennheiser g3 transmitters were set for the same frequency; one of them was transmitting a previous interference recording from my macbook p2 phone output, the other one had no input;the receptor was connected to loudspeakers; the interference would vary as i moved each transmitter around. I recorded the loudpeakers output through the macbook built-in microphone, on audacity. This is a specially noisy part i exported. Not a pretty sound, but may be useful.
Author: Hchiurciu
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02:38
It's a sound that i created with a patch i made in pure-data (my first patch btw). Completely random frequencies in completely random space imaging. Merge with au "fm" sound where the index modulation change randomly, the carrier tone and the modular tone also change randomly. I applied a random delay. . . . So random random!.
Author: Jrcard
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00:14
Large industrial refridgerator, electric machine engine noise, field recording,. Recording device: roland r-26 portable digital recorder. Microphone: built-in directional xy stereo microphone. Sample rate: 44100 hz. Rec format: wav 16-bit. Edited in: adobe audition (adjusted gain slightly, for a good signal level). Date and location: october 2015, a refridgerator in an industry in sweden. Other: this is an original recording, by myself, which i make available to all via freesound. Org under a creative common 0 (zero) license, i. E. I am putting it into the public domain. You do not have to ask me for permission or credit, attribute, or reimburse me. I hope the sound effect, or parts of it, can be of some use to someone somewhere. Wish you success!kent. Ps. Please comment and rate. .
Author: Kentspublicdomain
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02:57
A lot of texture! yeah! even analog modular synths can create texture. . . Well not much of a surprise but i'm getting somewhere. . . !. Have to note what i have done. 1. Modulating a full wave rectifier at audio rate. Fixed modulating frequency. 2. I mix my the output of my two osc and clockmy clock divider with that and take /2 to mixer. Reverb is space hole on my zoom ms-70cdr.
Author: Gis Sweden
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02:15
This is one coqui singing alone. The file was remasterize to eliminate other insects and noise sounds. Was recorded in the west of puerto rico island in the caribbean on june 19, 2022. A curiosity not too many people notice is that the individuals and species sing at different hours of the night and are affected by temperature and humidity. Rain increments the volume and intensity of frequency of the different species, some days one to 3 species can sing. Others you can hear up to 6 species in conjunction with other types of none arboreus frogs.
Author: Jlta
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03:57
I used 2 low frequency operators (lfo) on a low pass filter (24db) on a generic pink noise sound with medium resonance settings, one of these lfo's was manipulating the other one with a random ramp, to make it sound more diverse and realistic. I put an aditional long envelope on the q (resonance) also, not to mention some chorus at a low tempo to make it kinda binaural with a stereo delay at a short time setting. . . I hope you enjoy it!.
Author: Enricoviets
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04:57
Using a variety of 1980s radios connected via a headphone output to the computer, i tuned in - across the entire bandwidth - of the mw and lw channels. I also captured the static hiss of those bands, 'dead air'. There are small clips of various stations along the way but i was looking for that 'tuning in' sound that was so familiar when radio was the central part of every teenager's life.
Author: Vedas
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00:02
Looking at the spectrogram waveform display of https://freesound. Org/people/ivolipa/sounds/344948/ i noticed a few patterns. Distinct bands of high volume at around ~600hz, ~1200hz, ~1800hz, the fade in volume toward higher frequencies, a ubiquitous noise, and the soft staccato rhythm. Using these facts, i tried to make yet another engine sound with fm-synthesis. Sound forge 7 — to my knowledge — lacking a spectrogram, i've no clue if this was a successful attempt, but it does have a vaguely engine-like sound.
Author: Mrlindstrom
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02:09
This sound was created as follows:. -zynaddsubfx free (and insanely amazing) software synthesizer generated simple g tone using a sine-wave adsynth engine- creative sbs 250 speakers played it back distorting the sound naturally and adding some interesting stereo phasing effects (is that caused by analog signal cable being longer for one speaker?)- i was manually changing the volume using the speaker's potentiometer (whitch is dirty and added some interesting noises on the right speaker, and also at peak loudness during the 54th second the right speaker is quiet)- the output was captured by zoom h2's rear mics- and recorded via usb into audacity free audio editing program- i exported the recording as 16-bit flac.
Author: Unfa
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00:02
I initially created this snare using lmms ( linux multimedia studio ) and a single instance of the zynaddsubfx plugin. There were many effects and experiments done before exporting as an audio stem. Next i opened this stem ( single snare hit ) in bitwig studio and made a few copies of it and timestretched and chopped and then joined together in a group track the parts i liked to make the whole sound. Final effects included saturation, equalization , sidechain-limiting and compression.
Author: Mikobuntu
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02:40
Its a sine wave folded 4 times by a cgs inspired wavefolder module (kinda like the metalizer from the minibrute). The whole thing is then modulated with an external function generator that controls amount and frequency of modulation. This is what came out and it's pure junky drone noises, so goddamn nasty. Absolutely love them. Feel completely free to sample this and use it for your own purposes. This is a diy synthesizer i'm building and unfortunately it is still a prototype, but i'm gonna finish it soon and hope to sell it. Cool indeed, isn't it?.
Author: Drmond
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00:08
This jump scare sound was created by playing 2 dissonant chords on a single coil telecaster mic'd up w/ a vox ac 10 amp. The two guitar tracks are panned left and right- reverb and delay are added. Additionally, frequency enhancers were added between 4khz - 6khz which adds a higher tonal energy in the upper range of the guitar. Gain is added which can be heard as signal noise mostly at the end of the clip. Enjoy. Bainmack.
Author: Bainmack
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00:21
Noise created by individual oscillators, using audio paint, with different height images, to demonstrate what happens with too few oscillators vs. Plenty. In the end, the result is not random enough to be noise. The first 2-second burst is pure white noise for comparison. Then we have multiple 1-second bursts from audio-paint in a sequence of different image sizes: 50,100,150,200,250,350, 500, 700, 1000, 1350, 1750, 2200, 2700, 3250, 3850, 4500, and 9999 (this corresponds to the number of oscillators). The last burst is longer, and there is 1/2 second gap of silence after the first (reference) burst and before that last (9999) burst. The images other dimension was 20. The spacing of frequencies was exponential, between 40 hz and 18 khz. This is not intended to be useful, just an illustration during a discussion in a forum (http://www. Freesound. Org/forum/sample-requests/35199/?page=2#post75605). As mentioned there, i realized only afterward that exponential spacing would be giving me an approximation to pink noise instead of white noise, so the reference burst at the start is not really a fair comparison. Ideally, i would go back and re-do all this using linear spacing, but that's a lot of trouble. :-) i did, however, change to linear to get a white approximation, but that's a different sound i'll upload separately (c. F. Http://www. Freesound. Org/people/zimbot/sounds/242053/). I don't believe you can get true white noise without at least something being random in your synthesis method.
Author: Zimbot
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00:05
Electric machine, engine, large air conditioning unit, hum, noise, field recording. Recording device: roland r-26 portable digital recorder. Microphone: built-in directional xy stereo microphone. Sample rate: 44100 hz. Rec format: wav 16-bit. Edited in: adobe audition (adjusted gain slightly, for a good signal level). Date and location: october 2015, a rather large air conditioning unit in a public parking garage, in sweden. Other: this is an original recording, by myself, which i make available to all via freesound. Org under a creative common 0 (zero) license, i. E. I am putting it into the public domain. You do not have to ask me for permission or credit, attribute, or reimburse me. I hope the sound effect, or parts of it, can be of some use to someone somewhere. Good luck with your projects!kent. Ps. Please comment and rate. .
Author: Kentspublicdomain
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62:35
This is my recreation of the noise in the background of a video shot on a consumer grade minidv camcorder (a well used one). I haven't had a minidv camcorder on hand for a few years and nobody i knew would give me a recording of just tape motor noise so i went to create the noise myself. This sound is a combination of a very badly pressed dvd in my computer's drive mixed with a tone made in audacity (up one octave from the tone that the disc ended up creating), all mixed down and brought down in volume. I know it's not a prefect recreation, but i don't have a minidv camcorder on hand so this is about as good as i can get it. If anyone has access to an anechoic chamber, a fresh tape, and a well used consumer grade minidv camcorder, please get in touch with me. I'd like the real deal better than my recreation that i did in my spare time. Note on recreating the noise out of hdv camcorders. They have slightly different hardware and as such will create different bearing noise (most times, there's an extra whine on top of the familiar bearing whine heard from standard dv camcorders). I forget the exact frequency, but it's somewhere in the neighborhood of 840hz-860hz and it's a sort of sine wave, but a modest bit more jagged. You'll have to provide your own stock camcorder mic hiss as each camcorder is different (not for definite sure on sony camcorders, but canon camcorders have a pink-ish white noise in about that era).
Author: Bakonfreek
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04:05
This is a recording made on an iphone se using the now discontinued sennheiser ambeo vr headset for binaural "3d" recording. This recording has not been processed in any way except for the levels which were normalized. Since it was a cold windy day, i believe i had the mics under a thin hat, which acted as a wind shield. This may have slightly muted the higher frequencies but it shielded the mics from wind noise. I will make some more recordings and share them.
Author: Jgrzinich
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01:01
Just tapping things around my desk with a screwdriver and jingling the loose change inside a glass jar. I had the mind to use all of the sounds in this file for a kick/snare/hi hat drum rack in ableton live - hence the ranges of frequency from low (jar thumps) to textured highs (loose change) and high (taps. ) i hope these come in handy, please enjoy! - vanszi. Bandcamp - https://www. Vnzi. Bandcamp. Comspotify - https://open. Spotify. Com/artist/0mzsotvcahcvlcqwo9qndgsoundcloud - https://www. Soundcloud. Com/vanszi.
Author: Vanszisounddesign
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00:25
Automated/computer controlled plasma cutting torch. Re-processed from open source wikipedia video courtesy of metaveld wijchen bv. Noise reduced, dynamics compressed and high/low frequencies resynthesized. I'm not that big a stickler about receiving credit for the use of my sounds on freesound. As a courtesy, i appreciate it but i do ask people to always credit freesound. Org and if their project ever sees any kind of profit to please consider making a donation to the website. It's a great resource and deserves our support. Good luck with your project.
Author: Klangfabrik
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03:04
Damaged smartphone screen protector being broken and crushed in bare hands (should've used gloves. . . ). Recorded with behringer b-1 microphone into focusrite scarlett 2i2 3rd gen. Into audacity on arch linux at 192 khz/24 bit. The recording was not processed or edited in any way to retain maximum flexibility to sound artists who will use this as an element. This can be useful as a sound effect for freezing or burning or deep-frying or even rain (when slowed down). Thanks to extremely wide frequency range the recording can be cleanly slowed down up to 25% speed. There's clean frequency content up to 80 khz in the recording. In a few places the mic gain was too much and a pop is clipped, but could still be useful for sound of braking or snapping something (bone?). No denoising was applied - perform your own if needed, though the sounds are mostly free of background hum (a bit of pc noise can be heard in the first minute before i turned down the gain).
Author: Unfa
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01:25
Processed version of:https://freesound. Org/people/toiletrolltube/sounds/422056/which is itself a processed version of:https://freesound. Org/people/gis_sweden/sounds/417382/. Signal chain was as follows:1) gate (otherwise the quiet parts would have a lot of digital sounding noise after processing)2) spectral processing (frequency reversing) applied using unfiltered audio's specops vst plugin. 3) reverb4) slight compression. Effects 1), 3) an 4) above were applied using ableton live's built in effects.
Author: Alienxxx
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03:01
A pair of owls stationed themselves outside my half-basement bedroom window in colorado early this morning around 12am. Unfortunately i only had my phone to capture them with, but it still turned out alright, save for the periodic vox-like breaks when silencing background noise. The hoot is obvious as to the source, but i'm unsure about the screech/cry that occurs with equal frequency. Is it the response of a mate? or just the yip of a curious neighbor dog?. Recorded with the stock application on my lg g3 phone and encoded to mp3 using the "video to mp3" app.
Author: Depwl
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00:16
Non-functional tube radio warming up, making a loud 60hz hum with lots of harmonics. As a bonus it clicks off at the end. Zenith consoltone. Only because the faq says so: electro voice n/d 257a through impedance transformer into crappy gigabyte motherboard realtek high definition audio. 16bits, processed at 32bits. Audacity sound editor and/or driver wouldn't record mic level so it was very noisy after amplification. Filtered with a (mathematically equivalent) fft constructed whopping 64k length zero phase filter (blackman window) with 5 wavelength width bandpass at each harmonic from 60hz to 5,520hz. For some reason a fraction of some of the harmonics didn't get through so did another pass on the residual noise and mixed that in. Near the beginning there was a sort of brief duplicate signal that descended in pitch so it didn't make it through the filter. I added that bit in. Attenuated frequencies above 3. 6khz because they are pretty much noise, but removing them didn't sound right. Cleaned up the beginning a bit in various ways, cut it down to 15 sec and carefully appended the unfiltered "click" onto the end, which i denoised 12db with audacity's noise reduction.
Author: Hetanoyokozuki
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04:00
Underwater [loop] amb. Update: i have decided to release this sfx for free, public domain. Enjoy! :). Please like and share!. A loop-able ambiance of being submerged in water for your underwater needs. This one was particularly difficult to process as i had to layer many scuba diving sounds in one order to get this effect. Only after crushing many frequencies via eq, is when it gets this deep. Get it? deep like an ocean? no? okay i swim away now. . . Enjoy =). - noise reduction- high pass at 30khz- artifact removal- noise removal- bass enhancement- low pass- layering- stereo imaging- stereo widening. Details:. - gopro hero 4- 48khz- 24bit- wav. Crediting: optional. Dcsfx: https://www. Freesound. Org/people/dcsfx/.
Author: Dcsfx
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03:01
From 1:00-2:00in the sky a long way behind me and to the left, but somewhat far in the air, a group of birds are fighting above a large group of trees that are shaped like a ball of veins. Most of the birds are crows, or just black birds; each noise they make is a series of “caws” no different from each other in pitch, tone, or frequency. There's also the sound of 3 small birds directly to my right around 5 meters away from me, making loud but shrill chirping sounds. The birds are each the same size but and are hopping around the perimeter of a cactus right behind them. The wind blows onto the right side of my body and the front of my body. Waves from the ocean are crashing directly behind me, each in long sessions. The way they sound is consistent, like the sound of rain. Occasionally one of the waves will crash, increasing in volume but not in pitch or tone.
Author: Skyapple
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01:43
A third version of https://www. Freesound. Org/people/gis_sweden/sounds/352940/. Now i let the alm pip slope affect a filter. I play a little sequence made with cvlfo , clock divider, attenuverter, quantiziser. The way i usually do…. But the interesting thing is the cvad (?) voltage controllable envelope generator. But in the case of alm pip slope you just control attack and decay. Seems to be enough. As in the other versions of this sound i connect one lfo to attack and a second lfo to decay. But this time i connect the vcad to control the frequency of a filter. Interesting. I wish i had two more cvlfos… should open up for rhythmical usage. I use no vca or adsr. I have connected the vco straight to the vcf and the vcf to mixer. In the beginning i have the frequency pot at 2 a clock then i gradually move it clock wise and let the vcad take control. 1 minute in the pot is fully clock wise. The vco is playing a sawtooth wave. If you dl and inspect the wave you can see that in the beginning and the end it is a sawtooth wave, but in the middle part the filter affects the wave form.
Author: Gis Sweden
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01:15
This sound was the result of a scary accident. I was looking at the view in the webcam of an open doorway leading into a dark hallway in my house, when suddenly this haunting feedback faded in and looped repeatedly, until i pulled the volume down. It was unexpected, and quite unnerving. I had to laugh about it once i realized what had happened. But that first moment had me expecting some ghostly apparition to come in from the darkness. Anyhow, it's just an accidental feedback loop. I've had it in my archives for about 20 years now. I thought it might be useful to someone else. Enjoy!.
Author: Filmscore
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02:13
Alien xxx sent me a “cross modulation challenge”. I have tried to be true to his idea, but added automation, so to speak. Oscillator1 is constantly fm-modulating oscillator2. I vary the frequency of oscillator1 with an lfo. The output of oscillator1 is sent to a) left audio channel and b) in to oscillator2. The output of oscillator2 is fed to oscillator1. The degree of cross fm modulation is controlled by a vca controlled by another lfo. The output of oscillator2 is also sent to right audio channel. As i’m writing this i have just made a theoretical patch on a piece of paper. The result is what you hear. No effects added. Straight out of the modular for better or worse.
Author: Gis Sweden
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00:02
The sound of the bottom of a ceramic mug, dragged over the metal grating of a coffee machine. It sounds like a sword drawn from a scabbard. Recorded using a zoom h6 in the kitchen. Applied a filter to remove unwanted low and very high frequencies. Also corrected the volume level to adjust all four recordings to the exact same level. There are some minor distracting noises - i assume from my shirt while moving the mug over the surface. Also a fan is very faintly audible in the background. If you are interested in a very clean recording of this sound, please let me know.
Author: Erbsland Music
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00:09
This jump scare sound was created by playing 2 dissonant chords on a single coil telecaster mic'd up w/ a vox ac 10 amp. The two guitar tracks are panned left and right- reverb and delay are added. The delay tail you can hear oscillates between left and right speaker as it fades. Additionally, frequency enhancers were added between 4khz - 6khz which adds a higher tonal energy in the upper range of the guitar. Gain is added which can be heard as signal noise mostly at the end of the clip. Enjoy. Bainmack.
Author: Bainmack
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02:33
Or some acid sounds… and drone. All in oneused filters are> doepfer a-124 special edition, the wasp filter> uoki-toki polivoks vcf> intellijel μvcfdidnt plan to upload this to freesound, but read this. Okay filter freaks. . . The frequency analysis reveals a peak around 20khz. Through all of the track? almost. What is that? (when i converted the file to mp3 the peak disappears. . . ) one clue could be that i use the filter as vcas too?i have applied normalisation, compression and limiter in audacity. A "documentary" at https://www. Youtube. Com/watch?v=wtzfkg3mxcgin the film i use the mp3-file.
Author: Gis Sweden
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10:00
Start with chaos. In this sound/patch you have the possibility to enjoy chaos and feedbacki use my sloth lfos and jerkoff - another chaos moduleim possible sick i like this - thou its simple. Sloth modulate vco and filter cut of frequencyfeedback from vco to the filter via a vca controlled by a looping envpan fx also controlled by sloth - same env that controls the frequency. The "prassel" rustle sound is great in my earsjerkoff, exp vca, function and another sloth. Evaluation of patch/soundone cycle is - there are many cycles to consideronly short sounds - no, goodamplitude variation - yep goodpitch variation - mediumtimbre variation - some, via filter/two soundsmusical value - i think so!entertaining - yes?!.
Author: Gis Sweden
00:00
00:24
Electric machine engine, rumble, large air-conditioner. Recording device: roland r-26 portable digital recorder. Microphone: built-in directional xy stereo microphone. Sample rate: 44100 hz. Rec format: wav 16-bit. Edited in: adobe audition (adjusted gain slightly, for a good signal level). Date and location: november 2015, a rather large air conditioning unit in a public parking garage, in sweden. Other: this is an original recording, by myself, which i make available to all via freesound. Org under a creative common 0 (zero) license, i. E. I am putting it into the public domain. You do not have to ask me for permission or credit, attribute, or reimburse me. I hope the sound effect, or parts of it, can be of some use to someone somewhere. Good luck with your projects!kent. Ps. Please comment and rate. .
Author: Kentspublicdomain
00:00
00:37
Made this in bitwig, i used 17 different layers to make this. A kick drum is added before the gunshot to add punch. Sub bass is synthesized for the deep lowend, 30-50hz. All layers were selected for certain frequencies using eq and then processed together with multiband compression. Shell sounds, mechanical noises were added for more depth. Using automation, the pitch, decay, and phase of every single layer used other than the subbass, morph to give life to the sound loop, and not sound robotic. Even though it "might" sound real, its an illusion of sounds being played from a midi clip. Enjoy.
Author: Superphat
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01:16
Synthesized sound of a flying helicopter. The patter is as follows:. Sound 1 || sound 2 || sound 3 || sound 4 || sounds 1+2 || sounds 2+3 || sounds 3+4 || sounds 1+3 || sounds 2+4 || sounds 1+2+3 || sounds 1+3+4 || sounds 2+3+4 || sounds 1+2+4 || sounds 1+2+3+4 || sounds 1+2 again || sounds 1+2 with phaser effect (pitch up and down). Each sound above is exactly 2 seconds long except the second-to-last sound (4 seconds long) and the last sound (8 seconds long). All sounds synthesized in propellerheads reason's thor polyphonic synthesizer. Here's how i did it: used two oscillators (one noise oscillator and another multiple-wave oscillator), and then passed them through two different filters. In each filter, i lfo'd the frequency knob at 2. 0hz (120bpm), and the pattern you see above is each oscillator-filter combination muted in different ways. For the last sound, i applied a phaser effect and automated the frequency knob or some other knob to give that pitch-up pitch-down effect.
Author: Afleetingspeck
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00:16
Laboratory refrigerator, with beeping, plus the sound of a door being closed in the background, field recording. Recording device: roland r-26 portable digital recorder. Microphone: built-in directional xy stereo microphone. Sample rate: 44100 hz. Rec format: wav 16-bit. Edited in: adobe audition (adjusted gain slightly, for a good signal level). Date and location: october 2015, a laboratory in sweden. Other: this is an original recording, by myself, which i make available to all via freesound. Org under a creative common 0 (zero) license, i. E. I am putting it into the public domain. You do not have to ask me for permission or credit, attribute, or reimburse me. I hope the sound effect, or parts of it, can be of some use to someone somewhere. Good luck with your projects!kent. Ps. Please comment and rate. .
Author: Kentspublicdomain
00:00
03:15
Some cafe ambience severely altered with blok modular fx. Was originally a long jam cut up into a bunch of individual files but i figured searching through them would be a pain so i merged them back into one file. So listen through and pick the sounds you like with a wav editor, or enjoy it in its own regard as abstract sound sculpture or something. I don't want to divulge too much of what the patch looked like but it random note values with each keyboard press which were then ran through a waveshaper. Later on i add some reverb and use various things to alter the panning for some strange stereo effects. Edit: you might want to use a dc eliminator on the samples because the waveshaper creates some dc offset (basically useless low/zero frequency noise for those not in the know). But maybe it has some aesthetic value for you to keep it intact? you decide. Http://www. Meldaproduction. Com/plugins/product. Php?id=mutility this free vst has a dc eliminator included.
Author: Ragnar
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00:11
This is a recording of an office paper shredder starting up. This model of paper shredder has a button that you can press to run it briefly in reverse, in order to clear paper jams and clean the blades. If the shredder hasn't been used in a while, it takes several seconds to start, and makes a cool noise while doing so. The click at the start of the recording is the switch being pressed. You then hear the motor struggling to start up for about five seconds, and finally it comes up to speed. The high-frequency crackling you hear, particularly once the motor is running smoothly, comes from bits of paper still rolling around in the blades (easy to convert into a campfire or rain). There's another click at the end when the reverse button is released. I uploaded this because several parts of the recording sounded like they'd lend themselves to morphing in various ways to create other interesting noises. Recorded with a hand-held zoom h4n, stereo 96 khz / 24 bits, with the built-in mics, positioned about six inches above the rotating blades of the shredder.
Author: Mxsmanic
00:00
11:25
A complete trip on métro (subway) line 9 of the paris subway system, from the alma-marceau station to the havre-caumartin station. Starts with descent into the métro station and ends climbing up the steps back out at the destination. One train is allowed to pass, at about the 1-minute mark, as we wait on the platform, and an announcement giving the times for the next trains can be heard. The ride on the following train begins at around the 2-minute mark. There are two loud sounds between about 9:10 and 9:20 and some loud low-frequency wind noise at around 10:40 (as we leave the métro station and return outside), so beware. Recording with zoom h4n, originally 96 khz/24 bits, uploaded as mp3 320 kbps because the wav was so big (almost 500 mb).
Author: Mxsmanic
00:00
01:01
Sound created from using the rings of saturn as a spectral source to a series of filters. When a 1 pixel high image of the rings is extracted it looks like a spectrogram (original: https://en. Wikipedia. Org/wiki/file:saturn%27s_rings_dark_side_mosaic. Jpg). The ring spectrogram was divided into three color planes, and the color intensity values were transformed into resonant filter cutoff frequencies. In essence one filter unit (per color plane) has 256 sounds playing simultaneously. The individual filters are placed along the x-axis so, that the stereo image consists of 256 steps from left to right. In this sound of the series the spectrum was compressed to a range of 20 - 1000 hz. A small variation in certain divider factor per color plane is introduced for a slight chorus like effect.
Author: Sarana
00:00
00:22
This sample was created solely from instruments downloaded on freesound. Org. Having experimented more, i created another break with lfo band frequencies adjusted to create a white noise type break. I then played them simultaneously and mixed one into the other to create the effect of moving the eq in real time. To fully appreciate this, you need to download and play it seemlessly looped. This is recorded at 90 bpm for the continuum 4 project. You can visit the thread here:. Http://www. Freesound. Org/forum/dare-the-community/32704/. Here are the sounds used in the break:. Snare: http://www. Freesound. Org/people/ltibbits/sounds/16306/kick boom: http://www. Freesound. Org/people/jobro/sounds/33523/short kick: http://www. Freesound. Org/people/crescendo/sounds/16709/closed hat: http://www. Freesound. Org/people/atomwrath/sounds/11394/rim: http://www. Freesound. Org/people/opm/sounds/2095/open hat: http://www. Freesound. Org/people/tictacshutup/sounds/423/static: http://www. Freesound. Org/people/hello_flowers/sounds/30974/rev crash: http://www. Freesound. Org/people/halleck/sounds/30938/.
Author: Snapper
00:00
00:22
This sample was created solely from instruments downloaded on freesound. Org. Having experimented more, i created another break with lfo band frequencies adjusted to create a white noise type break. I then played them simultaneously and mixed one into the other to create the effect of moving the eq in real time. To fully appreciate this, you need to download and play it seemlessly looped. This is recorded at 90 bpm for the continuum 4 project. You can visit the thread here:. Http://www. Freesound. Org/forum/dare-the-community/32704/. Here are the sounds used in the break:. Snare: http://www. Freesound. Org/people/ltibbits/sounds/16306/kick boom: http://www. Freesound. Org/people/jobro/sounds/33523/short kick: http://www. Freesound. Org/people/crescendo/sounds/16709/closed hat: http://www. Freesound. Org/people/atomwrath/sounds/11394/rim: http://www. Freesound. Org/people/opm/sounds/2095/open hat: http://www. Freesound. Org/people/tictacshutup/sounds/423/static: http://www. Freesound. Org/people/hello_flowers/sounds/30974/rev crash: http://www. Freesound. Org/people/halleck/sounds/30938/.
Author: Snapper
00:00
01:59
Clean recording of various sounds that would occur when maneuvering around an office space (specifically a desk) and manipulating common office objects. Recording features lots of paper rustling and sliding across a wooden desk, handling pens and a stapler, stuffing manila folders and plastic binders, and towards the end there are some sounds of small-medium sized personal bag being unzipped and zipped and then being filled with some of the office materials. Should work great for filling in general office noises in a scene or reinforcing actions that involve any of the materials featured in the recording. There should be enough variety to allow you to glean more isolated sounds or just use assortments of layered sounds. Recorded with an akg p170 into a tascam 208i audio interface at 48khz/24-bit. Microphone was positioned roughly 1. 5 - 2 feet away from the source. There is some slight room reverb present, which is intentional, and should match common office workspaces well. An 85hz high-pass filter was applied to remove any unintentional, unnatural low-frequency rumbling that may have been picked up during recording.
Author: Ahriik
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